After venting my frustrations with the Alliance bonus campaigns in my last post, this map was a welcome breath of fresh air. For one, no flying enemies. That means I'm free of Royal Archers and also Dwarven Flamethrowers, getting to finally go back to the Tricannon for the first time in what feels like forever. Just having a moment's peace from having to account for "the flying wave" and getting to use a tower I like was immensely rejuvenating.
And besides the build, this map eases up on the difficulty enough that I was able to go back to one hero. "Easy" might not seem like the right description as you view the grades below, but it's quite telling when a map is doable with only one hero. When I first started the map I did two heroes, as I just had accepted that all the maps from here on out were going to require two, but then I aced it on my first attempt without breaking a sweat. I literally thought, "Really, that's it?" in my head. So I realized that one hero was probably in reach, and in fact it managed to just about hit the sweet spot of being challenging without being overly frustrating.
Unusual for this map was the need to build a forward choke point on one of the islands. If you've watched any of my videos, you know that I lean towards a traditional choke-points-at-the-exits kind of strategy for my builds. But this is one of the rare maps that I feel rather demanded it. It's hard to tell from the video only, but an early barracks there during wave 2 is crucial for slightly delaying the Quickfeet so that they can't turn an Crok into a Killertile at the upper right exit lane, which basically is a game over if they do. Then in wave 4 it's best to try to contain all the enemies coming from the lower left on that island, because if they advance to the upper center exit your defense is likely to get overrun with Wise Croks constantly disabling your towers. I appreciate so much genuine difficulty like this based on clever wave composition over "here's a bunch of spongy flying enemies".
Impressions
The grades may seem brutal but they're also more honest, being single hero. Raelyn really sucked it up as usual, but what was really surprising was Vesper's dismal 'D' performance. I don't know what it was, but he really stunk at this map. To be fair he was one of the first heroes I did, and I probably should have gone back and redone him at the end once I had more experience with the map, but I just didn't have it in me to do so.
This is definitely one of those maps that tells a story of heroes who dominate and those who don't. All our 'A+' heroes were able to insta-call all waves, which would have been unthinkable for all other heroes.
Final Grades
- Vesper - D
- Raelyn - C-
- Nyru - B
- Torres - A-
- Anya - B-
- Grimson - C
- Broden - A+
- Therien - B+
- Onagro - A-
- Warhead - C-
- Lumenir - A
- Kosmyr - A+
- Stregi - C+
- Bonehart - A+