For a while I didn't think I'd ever make it into the mini-campaigns, but here we are at last. This comes with the "hard difficulty" notice, but I can't say I really feel it in this first campaign mode. While there are some tricks here - the Dust Cryptid's immunity gimmick, keeping Specters from infecting the Weirdwoods, and being careful where you kill the Rangers so that the Specters they spawn can't get into them either - largely this is just a horde map, and horde maps generally have straightforward AoE solutions.
I was happy to finally be able to employ the Dwarven Flamespitter for this level. I hadn't really tried it out since they changed it to be able to target flying units, but that makes it the perfect choice for a map like this. Don't get me wrong, I still like the Tricannon better, but I feel the Flamespitter has a valid use case now.
The strategy is pretty straightforward here. It's all about choosing appropriate choke points to maximize the AoE of the Flamespitters and Weirdwoods, as well as making sure you're not killing Rangers too early where their Specters risk infecting a Weirdwood.
I will say I really like the risk/reward factor of the Specter/Weirdwood interaction. On the one hand the Weirdwoods provide decent AoE and the Deathwoods are quite hard to kill, incentivizing you to prevent the Specters from infecting them. On the other hand the Deathwoods give an amazing 200 gold bounty, and letting them spawn creates a new build point where you can build whatever you want, so if you think you can handle them it can be worthwhile to intentionally let them spawn. However, for these videos I decided to go the route of trying to keep the Weirdwoods as much as possible.
As a final note, we're back to just using one hero - for this map at least. We'll see how far that might last.
Impressions
Yeah that's not a typo - I really did give Lumenir a 'C'. Her performance on this map is absolutely atrocious. All the elements of the map combine to highlight her weaknesses perfectly. I had to do this map an embarrassing number of times before I got a no lives lost win with her - she just kept leaking mobs over and over again. Granted she can't block, which is a big part of the problem, but neither can Kosmyr, Broden, or Onagro. Kosmyr and Broden are of course masters of AoE damage though, which is why they both still landed in the 'A' tier. As for Onagro, I'm not sure why I didn't have as many problems with him other than his hero spell does do pretty good AoE damage. Lumenir's hero spell, on the other hand, is geared towards dealing with large mobs, leaving her lacking in the AoE department overall.
Therien is the only other hero besides Broden and Kosmyr to land in 'A' tier. Just as Lumenir's abilities are mismatched for this kind of mob composition, hers handle it very nicely. While normally I'm not a fan of her hero spell, this is a rare map where I feel it works very well. And needless to say her teleporting ability is priceless on a mobility-heavy map like this.
Everyone else shakes out in the usual way. Raelyn's performance was actually not that bad and would normally rate a 'B-' or even a 'B', but I docked her a bit because she could not early-call some waves like the other heroes.
Final Grades
- Vesper - B
- Raelyn - C+
- Nyru - B
- Torres - B+
- Anya - B+
- Grimson - B
- Broden - A+
- Therien - A-
- Onagro - B+
- Warhead - B
- Lumenir - C
- Kosmyr - A