We have another campaign mode that's not exactly my favorite. This one is especially frustrating because I just know in my gut that there's a better build for this. I'm pretty sure it involves Cannoneers, but at this point I just don't have it in me to go back and try again.
The issue is that you need lots of ranged physical DPS for the "boss" fight, as the deformed clones have significant magic resistance until you take down their shield. That usually means relying heavily on Royal Archers (which are also needed to deal with Drones), but I think I've made my feelings on the Archers known in previous posts. And they certainly do you no favors in dealing with the waves of Darksteel Hammerers.
Surprisingly the Darksteel Hulks are not that big of a threat. Linerean reinforcements can stall them indefinitely while towers DPS them down. The real danger with them is that you then no longer have reinforcements to help with the chaos going on on the upper right exit lane, and believe me there's plenty of chaos throughout the level.
Impressions
We have a very nice distribution from the top all the way to the bottom. The flying hero chads all earn 'A+'s as usual, while down at the bottom Vesper was an absolute nightmare, earning a 'D'. His low physical DPS is a perfect mismatch for the enemies here, making completion with him a crapshoot.
The rest of the heroes fill out the middle about what you would expect. Stregi does a little better than normal with a 'B', as this is one of the maps where her hero spell does quite well in managing the hordes, continually moving mobs back into range of the Tricannon to finish them off efficiently.
Final Grades
- Vesper - D
- Raelyn - C
- Nyru - B
- Torres - C-
- Anya - B-
- Grimson - B
- Broden - A+
- Therien - B-
- Onagro - C
- Warhead - C-
- Lumenir - A+
- Kosmyr - A+
- Stregi - B
- Bonehart - A+
- Sylvara - A+