The string of challenging maps continues into the second elite mini-campaign. The enemies and their composition here are maximally designed to be as annoying as possible. Ice Witches are sent in spaced-out chains. Since their ranged attack can freeze you, you have to engage them in melee - but this puts you in range of the next Witch in the chain. Conversely, Svell Druids are sent in tight chains or packs so that as soon as one is done freezing a tower, another is ready to do it again.
And of course the new enemies on this level just add to the complexity. Frozen Hearts constrain your build plan, as you have to ensure that you can set up a blocking chokepoint to kill them, with enough magical firepower just behind it to kill the ensuing Frozen Soul before it respawns a Frozen Heart. And then there are the Snow Golems, which force you to figure out a balance of spending resources to preemptively kill them versus building out your towers more. All in all it's quite a challenge and I really liked this level. It hits that sweet spot of not feeling impossible while really stretching you to think and plan.
Impressions
Final Grades
- Veruk - B
- Asra - A
- Oloch - C
- Margosa - A
- Mortemis - C
- Tramin - A
- Jigou - B
- Beresad - A
- Doom Tank SG-11 - A
- Jun'pai - B
- Eiskalt - A
- Murglun - A
- Jack O'Lantern - B
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