This map has been a bit of a rollercoaster, bouncing from trivial in campaign mode, to ultra-hard for heroic, and now back to trivial again for iron mode. I'm not sure what the thought was in giving two Necromancer towers with Death Knights, but it makes this map pretty trivial overall. We just have to spam Mechas with Wasp Missiles as usual, then try to use our hero and reinforcements to keep the mobs contained to the entrance. All heroes do this equally adequately, so it's 'A's for everybody.
Kingdom Rush Frontiers Impossible Hero Challenge - Temple of Saqra Heroic
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