Wednesday, August 30, 2023

The Road Ahead 2

I did an original Road Ahead post way back in 2020 as a way to put my thoughts down on the games I wanted to do for my YouTube channel in the future.  Since that time my channel has largely been dedicated to the Kingdom Rush series as well as Skyrim.  I've gotten a few smaller games in here and there, but those two have definitely consumed the lion's share of my time.

Having just completed adding Grosh to my Kingdom Rush Vengeance Impossible Hero Challenge, I'm getting very near to the end of Kingdom Rush-related content that I want to do.  I'm getting out some challenges a user sent me a while back, but after that I think I'm going to be done.

I've debated over the years whether to do an Impossible Hero Challenge for the original Kingdom Rush, but I think I've decided against it.  It's just a very different game from the later KR titles, at least in terms of how heroes work.  They're far more minor than in later games.  In fact they didn't even exist when Kingdom Rush first released, so the game wasn't even balanced around them.  And just to be honest, having done three of them now, I just don't know that I have another 1,000+ video Kingdom Rush series in me.

Some users have also asked if I'm going to play the mods that have started coming out for games in the series.  Again, after consideration I don't think I'm going to.  My vision for my channel has always been to focus on 100% walkthroughs of games.  I feel like my Impossible Hero Challenges fall under that umbrella, but I feel getting into modded content would start moving me away from that.  Yes, I've done several challenge videos for Kingdom Rush over the last year or so which don't really fit that vision, but I did them because 1) they were quick and easy to do, 2) it was a nice change of pace from whatever I was working on at the time, and 3) they generally prove to be fairly popular videos, which has helped grow my channel.  But I worry I could get lost in the weeds for months or longer if I get into the KR modding scene.

So then what is next?  Well, based on my best estimates I'm pretty sure I still have 1-2 years left to complete my Skyrim 100% Maximized Legendary Playthrough, so that will remain a constant for a while.  So it's really about what I can add in that doesn't compromise my release schedule for that series.

I can tell you though that my initial focus will be finishing up projects I've started but haven't completed, as I hate having loose threads hanging around.  That means I'll be finishing my Ultimate Doom and Stronghold series, and yes, if you've been with me for a very long time, I will be at last returning to my Baldur's Gate playthrough.  BG3 just launched, so maybe I can capitalize on resurgent nostalgia for the old games :).  However, I'll let you know now that I'm actually going to reboot that playthrough since it's been so long.

After that I still have all the games I put down in my initial Road Ahead post, plus several others that I've added since then.  I do want to return to my original idea for the channel which is to cover games from the 90s when I first got into gaming.  I'm not 100% sure what the first one will be once I get caught up with all my existing series, but I hope you'll stick around with me to find out.

Friday, August 25, 2023

Kingdom Rush Vengeance (Steam) Impossible Hero Challenge - Grosh

Since the Primal Ravage DLC for Vengeance contained a new hero, of course I felt obligated to go back and do every map with him as well.  The final map of that series, The Original World, went out today on my channel, so it's time to give him a writeup.

New heroes tend to be on the more powerful end of the spectrum, obviously, to help drive demand for the DLC.  Thus we got Dianyun with Dragon's Power, who joined the original three dragons at the top of the rankings.  This hero is not a dragon, but rather a...mammoth...thing?  I'm not exactly sure what Grosh is supposed to be, but from the beginning, looking at his stats and abilities, I felt certain he would be an upper-mid tier hero at the least.

It turns out my instincts were correct.  Overall he finishes with a 3.86 GPA, putting him 6th overall in the hero rankings behind Eiskalt, Murglun, Dianyun, Beresad, and Doom Tank SG-11, but slightly ahead of Jack O'Lantern.  And this helps me greatly with the worries I've had in this series about the grading being subjective, because this is exactly where I feel like he should fall based on my experience with him.  If I were choosing a hero I'd rather have Doom Tank than him, but I'd also rather have him than Jack O'Lantern.

Grosh breezed through the main campaign with all 'A's like most all the other heroes.  The only non-'A' grades he took were a 'B' on Magincia Shores Campaign, a 'B' on Pond of the Sage Campaign, a 'B' on City of Rivers Iron, and a 'C' on Lost Passage Iron.  All of these grades are very understandable.  Most heroes with physical DPS struggle in the Subaquatic Menace campaign, largely due to the excessive numbers of Anurian Wardens with their high armor.  A lot of heroes took 'B's or worse on City of Rivers Iron because of its cheap gimmick which nullifies most hero abilities.  In Grosh's case, his hero spell is the only thing that was able to contribute.  And finally Lost Passage Iron is the hardest but also the most garbage map in the entire game.  It's a tremendously hard map to begin with because of it's gimmicks, and heroes without the ability to target flying enemies are at a severe disadvantage.

So what's my overall impression of Grosh?  I think the best word to describe him is "solid".  He's not overpowered like the dragons where he can breeze through any content, but he is a powerful hero who provides consistent performance - as evidenced by the fact that two of his non-'A's came on what I consider gimmick maps.  Let's break down his abilities to see why he works.

Whirlwind is a standout ability, giving him some AoE capability.  It's really needed too, as honestly the DPS on his basic attack isn't that awesome.  But when every fourth attack hits all enemies in range with 75 bonus damage, it turns him into a reliable damage machine.

Fissure is one of those abilities that always seemed to come in clutch for me.  Just when my chokepoint would start to get overwhelmed, it seemed like he would invariably bust it out, seriously damaging his current target and turning back all other enemies in fear.  1.5 seconds of fear might not seem like much, but since they move 10% faster, it then takes them 1.65 seconds to get back to where they were originally, creating an overall stall of 3.15 seconds.  That's enough for two extra hits from a Spectral Mausoleum, or five from Bone Flingers, and it really makes a difference.

Frenzy is a terrific ability since it provides both survivability and increased DPS.  As such, it's beneficial to deliberately try to trigger it.  Eight seconds is often enough time for him to finish dealing with the current enemy who's taking down his health (especially with the extra DPS), and since abilities start cooling down as soon as they are used, he only has to survive another 32 seconds before it's available again.  This ability prevents a lot of downtime, either from him dying or having to move him out of the way to heal.

As for Legacy, I've made my feelings about on-death abilities clear in previous posts, but this one's not that bad as they go.  It lasts nearly as long as Grosh's respawn timer, and the slow and damage it does are nothing to be sneezed at.  Is it better than just having Grosh alive in the first place?  No, but it's a sight better than most of the other on-death abilities we've had in the franchise.

Finally his hero spell, Original Terror, is kind of like Grosh himself - solid, but not overpowered.  I will say one thing about Vengeance hero spells - they're generally very well tuned to be as powerful as the hero themselves.  Eiskalt and Murglun are overpowered and so are their spells, while on the other end Oloch is trash and so is his spell.  Thus its appropriate that Grosh's spell ranks just about the same as he does.  In fact I would rank it 6th overall just like Grosh himself, behind Margosa's and ahead of Mortemis'.

Speaking of rankings, I put out my final report card before the Primal Ravage DLC came out, so the grades and rankings there do not reflect it.  Six of the nine maps in the DLC came out worthy of grades, so how did this change the rankings overall?  Let's look at the new final GPAs:

  1. Eiskalt - 4.00
  2. Murglun - 4.00
  3. Beresad - 3.97
  4. Dianyun - 3.97
  5. Doom Tank SG-11 - 3.97
  6. Grosh - 3.86
  7. Jack O'Lantern - 3.81
  8. Tramin - 3.54
  9. Margosa - 3.42
  10. Jigou - 3.41
  11. Jun'pai - 3.41
  12. Mortemis - 3.05
  13. Asra - 3.00
  14. Veruk - 2.78
  15. Oloch - 2.38
I'll spare you doing the manual comparison yourself and give you the breakdown of the changes.  Nothing changed for the original top five heroes, who maintain both their same GPAs and rankings.  Grosh now comes in at 6th place.  As for places 7-15, most every GPA went down by a small amount - generally by 0.1 or less.  Several of the maps were challenging, and Lost Passage in particular dished out a lot of 'B's, 'C's, and even some 'D's.

But did it affect the overall rankings?  Yes, in fact.  Jun'pai moved up to now tie Jigou for 10th place as a result of improving his GPA a bit while Jigou's fell a bit.  But we have an actual swap for 12th and 13th place, as Mortemis moved up ahead of Asra.  I didn't plan it that way, but I consider it appropriate that the three free-on-mobile heroes are now at the bottom of the rankings.

And with that I am finally done with Vengeance for good.  I'll be putting out a new Road Ahead post sometime soon, as I've been thinking a lot lately about where I want to go from here having finally put this game to bed.

Legends of Kingdom Rush Hero Challenge - Asra, Sylvan Elf, and Barbarian

Just like I did Impossible Hero Challenges for all the tower defense Kingdom Rush games, I want to do the same for Legends of Kingdom Rush, ...