I'd seen some posts about this level on the KR Reddit before I took on the challenge, so I knew what to expect (not that it was exactly surprising): War Elephants on wave 4. This one is all about managing to hang on through the first three waves while building up an offense capable of taking them down.
Unfortunately going all-in with Spectral Mausoleums is a no-go due to the Flying Carpets and Sand Mystics, and honestly we need the greater DPS / gold efficiency of Bone Flingers to survive the initial waves anyway, so it's all about the heroes' ability to hold the line in waves 1-3 and then contribute to taking down the War Elephants in waves 4-6.
Impressions
The grades aren't quite as bad as campaign mode, but we still have some strugglers. Oloch, surprising absolutely no one, earns a 'D'. I still don't get people who defend him as a decent hero. It's maps like this that show up Seal of Isolation as being absolute garbage. When you're dealing with Master Assassins, using it buys you maybe a couple of seconds of respite - certainly not enough time for barracks to respawn, and on maps like this where really all you have is your chokepoint, you're not even really making enemies run through the gauntlet again for extra damage.
Asra and Margosa earn 'C's, and man has this DLC been rough on Margosa. When I tally up the new GPAs I'm fully expecting her to fall at least one place from the initial rankings, possibly two. The enemies here are just not suited to her strengths at all. Besides them the rest of the non-Beresad top row earn 'B's, while it's straight 'A's on the bottom row as usual.
Final Grades
- Veruk - B
- Asra - C
- Oloch - D
- Margosa - C
- Mortemis - B
- Tramin - B
- Jigou - B
- Beresad - A
- Doom Tank SG-11 - A
- Jun'pai - A
- Eiskalt - A
- Murglun - A
- Dianyun - A
- Jack O'Lantern - A
- Grosh - A
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