This campaign is bouncing all over the place in terms of difficulty. We went from a fairly straightforward campaign mode for this map to a significantly difficult heroic mode that required two heroes, and now we're back to a single hero for a modest iron mode. It's a pretty straightforward affair. When you're given Eldritch Channelers for single target DPS, Flamethrowers for AoE, and Elven Mercenaries for blocking you get the tower defense version of a simple tank and spank fight. Things only really get dicey at the very end, where you need to ensure all three choke points are holding up adequately.
There's really nothing more to say about the map, but I will say I am appreciating the opportunity to branch out in terms of strategy. If you've kept up with this Impossible Hero Challenge you know that I've previously eschewed Dwarven Flamethrowers in favor of Tricannons, but in this campaign Flamethrowers have been the way to go. Dealing true damage and now with the ability to hit flying enemies, they are the perfect fit for the mob composition this campaign throws at you. I've also begun appreciating the Linerean reinforcements as an alternative to the Shadow Archers. Though I dabbled with the Linereans towards the end of the main campaign, Shadow Archers were my go-to throughout the vast majority of it as a way to help deal with the somewhat ludicrous amount of flying enemies in the game. But here I've enjoyed experimenting with alternate builds that put the Linereans' impressive blocking ability to use while relying on towers to deal with flying menaces.
Impressions
There's not much to comment on when no one is below 'B' tier. A few lower-tier heroes happen to do better than average here and get the chance to bump up their GPA a little, like Grimson and Onagro scoring pretty rare 'A-'s. On the other hand, Lumenir continues to struggle with particular maps that really take advantage of her weaknesses, and this is one of them. Of supreme importance at the end (well, through the whole thing, really) is making sure the Soulcallers are blocked at all times so they can't spawn Specters. If they do it's easy to get overwhelmed extremely quickly, and even Flamethrowers can't keep the situation under control. To that end reinforcements have to be committed completely to the right entrance, which can leave the other two choke points vulnerable. Lumenir just lacks the tools to handle the situation in an 'A' tier fashion. Our other two flying heroes have the tools in spades, though, and they earn the coveted 'A+'. And even though Onago is in the same boat as a non-blocking hero, somehow he manages to get the job done well regardless.
Final Grades
- Vesper - B-
- Raelyn - B
- Nyru - B-
- Torres - B-
- Anya - B+
- Grimson - A-
- Broden - A+
- Therien - B
- Onagro - A-
- Warhead - B+
- Lumenir - B+
- Kosmyr - A+
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