Once again we get a heroic mode that is just a redux version of campaign mode, where it feels just like the campaign, only shorter. I'm really disappointed in this and feel heroic and iron modes are one of the most disappointing things about both Vengeance and Alliance. In the original Kingdom Rush heroic modes were hard. They were also creative. Despite using the same group of enemies, they didn't feel like the waves from campaign mode, and usually you needed an entirely different build to deal with the challenge. These days when I tackle a new heroic mode I by default start with the build from campaign mode, and more often than not that gets the job done with perhaps just a little tweaking.
Here the tweak is that I forgo Tricannons to just build more Arcane Wizards. I'm sure I could have made Tricannons work, but I felt I got better results at the end of the map with two more Wizards with Disintegrate. In any case I still can't escape the feeling I'm just playing campaign mode over.
Impressions
Nothing remarkable here, and grades even improve slightly over campaign mode because somehow they managed to make heroic mode easier. Raelyn lifts herself out of 'C' tier, Warhead earns yet another 'A', and everything else is as you would expect.
Final Grades
- Vesper - B
- Raelyn - B-
- Nyru - B
- Torres - B
- Anya - B+
- Grimson - B
- Broden - A+
- Therien - B+
- Onagro - B+
- Warhead - A
- Lumenir - A+
- Kosmyr - A+
- Stregi - B-
- Bonehart - A+
- Sylvara - A+
No comments:
Post a Comment