This was a tough map, with a lot of the "back on your heels" feel I talked about in Grimmsburg heroic. It was difficult to grade as well, as there's a lot that can go wrong even when you're playing right - the Webspitters can slip through by webbing a blocker at just the right time, or the Redcaps can get really good RNG and just mow down your blockers. Because of the difficulty it also took a lot of practice to get my play right, and I didn't feel like I really had it down until I had done more than half of the heroes. I almost gave Faustus - the first hero I did it with - a B until I went back at the end and redid my video for him. With the extra experience I was able to do it much more easily and give him the A that he actually deserves.
The key to this map is recognizing that the left side is primarily armored enemies, while the right is primarily magic-resistant enemies, and then adjusting your strategy based on your hero's strengths. It also calls for adjusting the build order too, which is something I normally don't think about doing. But I realized that I needed to change whether I upgraded my ranged tower or magic tower first depending on whether my hero did physical or magical damage. What damage type they do dictates which exit lane they primarily guard, and so the opposite lane needs the tower that most applies to it. Anyway, enough with the theorycrafting, on to the grades.
Impressions
Final Grades
- Eridan - B
- Arivan - B
- Catha - B
- Reg'son - A
- Prince Denas - C
- Razz and Rags - C
- Bravebark - A
- Vez'nan - A
- Xin - A
- Phoenix - A
- Durax - A
- Lynn - B
- Bruce - A
- Lilith - A
- Wilbur - A
- Faustus - A
Best Choice
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