This map is a lot of fun, mostly because it feels like the perfect level of challenge. It is very intense and requires careful planning and good play, but never feels frustrating because it doesn't feel like the difficulty comes from being outright unfair (I'm looking at you, Beheader's Seat iron). It's a great map to close out this challenge series on. Still, I'm not going to lie - I'm glad to have recorded my last campaign mode. They pretty consistently take about 15 minutes to complete, and with 16 heroes that's four hours of recording time - and that's not counting time lost due to restarts because a mob slipped through, I got interrupted, etc.
I was worried about the boss going into this map because I remembered what a pain he is from my impossible mode walkthrough. His massive (and frequent) AoE attack can wipe out your blockers in a heartbeat, preventing the stall you need to burn him down (to say nothing of the three self-heals he gets). It was fine there because I used the flying hero exploit, where as long as your flying hero stays off the path he'll keep trying to use his AoE on them even though he can't hit them. Obviously that tactic wasn't going to cut it for all heroes, but ultimately I got down the strategy of stalling him with my go-to two Bladesingers plus Forest Keepers, then kiting my hero around in open areas to make him waste his AoE. I appreciate maps like this that play to good micro, which normally isn't too big of a deal in the Kingdom Rush series.
Impressions
Final Grades
- Eridan - C
- Arivan - B
- Catha - C
- Reg'son - A
- Prince Denas - C
- Razz and Rags - C
- Bravebark - B
- Vez'nan - A
- Xin - A
- Phoenix - A
- Durax - A
- Lynn - A
- Bruce - B
- Lilith - A
- Wilbur - A
- Faustus - A
Best Choice
No comments:
Post a Comment