Well, all good things must come to an end, as they say. When I started my Kingdom Rush Origins Impossible Hero Challenge my grading scheme included the possibility of 'F's, which meant that I just couldn't finish a map with that hero. When I started out I thought for sure I would ultimately end up with some 'F's, as some of the heroes were pretty awful. But challenge after challenge, I kept finding a way to win with even the worst heroes. Even if it took many, many tries I ultimately managed to get a win and squeak a hero by with a 'D' every time. There were times when I despaired and thought it wasn't going to happen, like on Beheader's Seat Iron, but eventually with enough attempts I got the RNG to break my way enough to do it. The end result was that I never had to hand out an 'F' in Origins.
Once I got started in Vengeance and realized how much they had nerfed the difficulty here I never even thought about the possibility of 'F's. For the longest time I wasn't sure I was even going to need to hand out any 'D's. Then we got to the elite bonus campaigns and the difficulty shot up to more what I was used to from previous games. Still, heroes were generally getting by with at least 'C's, and I retained my confidence that everything would be fine.
As we rounded third with the Cursed Bargain mini-campaign and home plate was in sight with only the latest Rise of the Dragon campaign left, my confidence remained high. Yes, these maps were kind of nightmares to do with Oloch and Mortemis due to the prevalence of high magic resistance enemies, but I still managed to do it. Even the quite difficult campaign and heroic modes for the final map succumbed to my persistence. Then we got to the iron mode.
What are you supposed to do here? You have only two enemy types: Liches and Haunted Skeletons, who have 90% and 80% magic resistance respectively, making both Oloch and Mortemis pretty much completely useless aside from their hero spells, and you just don't have enough resources here for a hero-less win. At first I gave up hope of ever completing it with either of them.
I posted a challenge to the KR Reddit to see if anyone could beat this map with them. Thankfully, user Safe_Activity came through and posted this video of him winning with Mortemis. It took many tries on my part, but I was able finally to replicate it. His strategy of building a Bone Flinger in the middle where it could cover both left and right sides proved the key improvement to the build I used in all the other videos.
Impressions
Final Grades
- Veruk - D
- Asra - D
- Oloch - F
- Margosa - B
- Mortemis - D
- Tramin - A
- Jigou - A
- Beresad - A
- Doom Tank SG-11 - A
- Jun'pai - A
- Eiskalt - A
- Murglun - A
- Jack O'Lantern - A
No comments:
Post a Comment