After the disappointment of Ancient Ghosts iron, we head into the final elite mini-campaign. For some unfathomable reason Ironhide changed the numbering so that Cursed Bargain is actually last now based on the map numbering, which annoys me.
This map feels like we're getting a breather, as it's pretty easy. There are some interesting tricks the game tries to play here - the Mogwai multiplying when they hit water, coupled with Arcane Magi who can teleport them forward on the path to get them there sooner. However, setting up choke points prior to the first river generally shuts this all down.
Overall it's a fairly easy map, but one in which it's possible for things to go sideways quickly. Sometimes the Arcane Magi happen to get a teleport chain going where one teleports some mobs forward to where another Magus is, who immediately teleports them again. These can get mobs past your chokepoint, requiring a bit of scrambling to manage the situation.
Impressions
Final Grades
- Veruk - B
- Asra - B
- Oloch -B
- Margosa - A
- Mortemis - A
- Tramin - A
- Jigou - A
- Beresad - A
- Doom Tank SG-11 - A
- Jun'pai - A
- Eiskalt - A
- Murglun - A
- Jack O'Lantern - A
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