After being introduced in the campaign mode, I felt certain that the iron mode was going to revolve around Mogwai, and I was right. It's an interesting setup at least - hordes of Mogwai try to overwhelm your chokepoint with numbers, while a few Nian are thrown in to wear down your blockers. Losing even a single blocker could be the difference in a couple of Mogwai slipping through and hitting the water, after which it might well be game over.
But when you're given an OP tower like Twilight Harassers most problems like this disappear. I'll admit, it's on the border of what the Harassers can handle, but with proper support from your hero, their hero spell, and reinforcements, the job gets done unless you get some really bad RNG. Iron modes like this are what I like to call a palate cleanser - a refreshing change from campaign and heroic modes while being mildly challenging enough to be interesting.
Impressions
Final Grades
- Veruk - B
- Asra - A
- Oloch - B
- Margosa - A
- Mortemis - A
- Tramin - A
- Jigou - A
- Beresad - A
- Doom Tank SG-11 - A
- Jun'pai - A
- Eiskalt - A
- Murglun - A
- Jack O'Lantern - A
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