Here we are at last - the very last map for this challenge. And I must say I'm disappointed that we're going out on a whimper instead of a bang. It's the same old stuff that's been recycled for three maps in all three modes now, and it just doesn't present much of a challenge. The middle section is just outright boring, as you trivially stop a wave of Mogwai while waiting for a bunch of High Sorcerers to walk ever so slowly to the magic pots that will kill them. As with most of the iron modes in the game, the tower usage and placement is pretty darn obvious, so there's no challenge there.
So where do we go from here? Well, we're not done yet. The newest elite campaign also added a new hero, Dianyun, so now I get to level him to 10 and do every map in the game again with him. Every. Map. In. The. Game. I need to go cry a little now. Once I finish that I'll do a final report card and retrospective as I did with Origins, and I can't wait, as I'm very much over this game at this point.
Impressions
Final Grades
- Veruk - B
- Asra - A
- Oloch - C
- Margosa - A
- Mortemis - A
- Tramin - A
- Jigou - A
- Beresad - A
- Doom Tank SG-11 - A
- Jun'pai - A
- Eiskalt - A
- Murglun - A
- Jack O'Lantern - A
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