The challenge is slightly higher on this map, mostly due to having to avoid the sand worm swallowing all your blockers. I've also been making things more challenging on all the maps so far by instantly calling each new wave, but all in all the difficulty doesn't go up enough to differentiate the heroes.
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Kingdom Rush Alliance Impossible Hero Challenge - 22. Starving Hollow Iron
This bonus campaign closes out with a reasonably challenging iron mode. Despite being a map that needs a decent amount of AoE, I had troubl...
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When I started this challenge I had no idea it was going to consume the next seven and a half months of my life. Still, I'm glad to hav...
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Here we are at last. This series ended up taking a lot longer than my Origins Impossible Hero Challenge. I was shocked when I looked up th...
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This map is the culmination of everything we've faced in the previous Shadowmoon maps. Not only does hero micro get cranked up yet anot...
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