We continue steamrolling the early levels, and there's no hero challenge here still. There's but a single moment late in the map where things can get a little intense due to the large number of enemies converging on the chokepoint, but it's nothing our heroes can't handle, plus I was holding off on using Rain of Fire to make things more challenging, which would have completely neutralized the issue.
Subscribe to:
Post Comments (Atom)
Kingdom Rush Alliance Impossible Hero Challenge - 22. Starving Hollow Iron
This bonus campaign closes out with a reasonably challenging iron mode. Despite being a map that needs a decent amount of AoE, I had troubl...
-
When I started this challenge I had no idea it was going to consume the next seven and a half months of my life. Still, I'm glad to hav...
-
Here we are at last. This series ended up taking a lot longer than my Origins Impossible Hero Challenge. I was shocked when I looked up th...
-
This map is the culmination of everything we've faced in the previous Shadowmoon maps. Not only does hero micro get cranked up yet anot...
No comments:
Post a Comment