As I've mentioned in the past, it's been a long time since I last played Frontiers significantly (two years, according to my YouTube channel), so I've forgotten a lot about it in the meantime. One of the things I had forgotten is that the game is geared far more towards build strategy and micro than heroes. It's taken a bit to get used to this, as I started my Impossible Hero Challenge series with Origins, where your hero makes a huge difference in your overall performance. All that to say that we yet again have a map where it's all about build strategy and micro (placement of reinforcements and Rain of Fire use), and the heroes just don't make enough of a difference to warrant grades. Thankfully we're nearly done with the main campaign, and I know that the elite bonus campaigns have a severe spike in difficulty, so hopefully we'll have some grade-worthy maps there.
Kingdom Rush Frontiers Impossible Hero Challenge - The Dark Descent Iron
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