- Alric - A
- Mirage - C
- Captain Blackthorne - C
- Cronan - B
- Bruxa - A
- Nivus - C
- Dierdre - C
- Grawl - B
- Sha'tra - A
- Ashbite - A
- Karkinos - B
- Kutsao - B
- Dante - A
- Bonehart - A
- Kahz - C
- Saitam - B
Tuesday, January 3, 2023
Kingdom Rush Frontiers (Steam) Impossible Hero Challenge - The Sunken Citadel Campaign
Wednesday, November 23, 2022
Holiday Update
My long term readers (ha, I kill myself!) will have probably noticed that I've been off my usual release cadence. While my Skyrim videos are still going out as usual, my Kingdom Rush Frontiers series has missed a few days. That's because I got way ahead in my Skyrim series and have videos queued up through mid-December right now. That's easy to do with Skyrim, since I try to keep each video in the 30-60 minute range, so I can crank out a week's worth of content in a pretty short time. However with Kingdom Rush videos it's anywhere from 2-4 hours of video for a release (16 heroes times the average time to complete the map, which can range anywhere from 7 to 17 minutes depending on the mode).
I'm not burned out on my Frontiers series, but when all I'm playing is Frontiers and Skyrim back to back, I do get a little tired every now and then and need to take a little break. So that's what I've been doing for the last couple of weeks and anticipate I will be doing through the holidays.
I've gotten back into Vampire Survivors a lot lately. I got into the game pretty early on and loved it. A few months ago though - about the time the Cappella Magna stage came out, I think - I just got burned out. I'd been playing for months, but I got tired of new releases coming out every two or three weeks and having to chase all the new achievements and unlocks. So I decided to put it on the shelf until version 1.0 released, which it did recently. I've gotten back into it and 100% it all over again. I'm debating whether I'm going to release any videos for it, but I think I might.
I also bought and have been playing Star Wars: The Force Unleashed. This is a new game to me, but one I've always wanted to try. I do plan on doing a walkthrough video for it, but I have quite a ways to go. I'm just about to finish the campaign on normal. After that I need to go back and find the last few secrets I've missed, then master the game so I can complete it on the hard difficulty, which is of course what I will do videos for. I'm not expecting to get to that point for a few months though.
And finally I've been playing Borderlands 2 more lately. As I said in my Road Ahead post ages ago, I have no plans to ever do content for it, but I'm still working on 100% it still after all these years. Of course I beat the game when it first came out, but there's just so much to do for 100% - getting 6 characters to OP10, completing all challenges, grinding for all the needed weapons, etc. It's something I jump in and out of when I need a break from something else and needs some FPS action.
So bottom line I'm still working on my Frontiers series, but I'm just taking the pressure off myself for the moment of doing two releases a week every week. Come the new year I expect I'll be back to the normal rhythm, as I am excited to finish the series and move on to some other things.
Tuesday, November 22, 2022
Kingdom Rush Frontiers (Steam) Impossible Hero Challenge - Storm Atoll Iron
Thursday, November 10, 2022
Kingdom Rush Frontiers (Steam) Impossible Hero Challenge - Storm Atoll Heroic
Tuesday, November 8, 2022
Kingdom Rush Frontiers (Steam) Impossible Hero Challenge - Storm Atoll Campaign
The game tries to ratchet up the difficulty here by playing with the geography. We now have islands with build points that can't be reached by non-flying heroes. There are also two exit lanes, and both of them are pretty cramped for space to defend them.
Fortunately (or unfortunately for a challenge whose purpose is to rank heroes) a good build strategy takes care of everything. A Necromancer plus Mecha is all that's needed to defend the primary exit for most of the level, and a barracks and Mecha adequately defend the other with some properly timed Rain of Fire support. Later in the maps we start building out Assassin's Guilds to deal with the Bloodshells. When Sneak Attack is maxed out, it basically works out that every attack has a 1% insta-kill chance. That might not sound like a reliable strategy, but with Counterattack maxxed out as well a single Assassin's Guild can stall a Bloodshell just about indefinitely (perhaps with a little reinforcement support to hold it in place while waiting for respawns). It doesn't take all that long between three of them to get 100 attacks in, which does not guarantee an insta-kill will happen, but the odds are definitely in favor of it.
And when the insta-kill just doesn't want to proc, we have the Shrine of Regnos to fall back on. We start upgrading it fairly early on, as we can use it to minimize some of the early threats from Bloodshells and Blacksurges. We take advantage of the fact that when you upgrade the shrine the ability immediately becomes available. Exploiting this we can use the shrine twice in quick succession two separate times - we upgrade the shrine to level 1, then when a threat appears we use it, upgrade to level 2, and immediately use it again. We can do this again when going from level 2 to 3, and between this and Rain of Fire we can take out a lot of big mobs.
So there's not much for our heroes to do here except provide support at the main chokepoint, and everyone does that adequately well. So no grades here, but perhaps we'll get some in heroic or iron mode.
Kingdom Rush Frontiers Impossible Hero Challenge - Storm Atoll Campaign
Thursday, November 3, 2022
Kingdom Rush Frontiers (Steam) Impossible Hero Challenge - Port Tortuga Iron
There's only one word I can think of to describe this map, and that is messy. I'm not a fan of maps like this because there's just too much RNG involved, so you can never feel like you have a foolproof strategy in place. With Rain of Fire and upgrading the towers near the water you can take down some of the gunships before they fire much, but you can't do it with all of them, so you're going to endure a lot of their barrages one way or another, and that's where the RNG comes in. In this strategy I use lots of level 1 barracks scattered across the map to try to draw their fire out to harmless places. Still, if they decide to focus-fire the Boatswains and your hero at the chokepoint, or if they take out all your blockers on the southern exit just as some Greenfins are heading there it can be a loss despite your best efforts and even despite using an otherwise great hero.
Impressions
I'm going to take a rare step like I did some time ago (I can't remember which map off the top of my head) and give each hero a 'B' by default, even if their video makes it look like they had no troubles doing the map, because that just means they got good RNG with the gunships. I'm only handing out 'A's to heroes who have some special quality that I feel allows them to overcome the RNG and provide reliable wins.
To that end, the only 'A's for this map are Sha'tra, Ashbite, and Bonehart. Sha'tra's Abduction ability allows him to take out the Blacksurges quickly, and doing so allows your towers to continue to focus on the other mobs unimpeded, so that even if the gunships take out critical blockers your towers can generally DPS the mobs down anyway. As for Ashbite and Bonehart, their ability to destroy the hordes of mobs en masse means it almost doesn't matter if your blockers are there or not. In addition, Ashbite has an insta-kill chance on his Feast ability. At 40% it might take a couple of tries, but chances are you can take out the first Blacksurge before they become too much of an issue.
Final Grades
- Alric - B
- Mirage - B
- Captain Blackthorne - B
- Cronan - B
- Bruxa - B
- Nivus - B
- Dierdre - B
- Grawl - B
- Sha'tra - A
- Ashbite - A
- Karkinos - B
- Kutsao - B
- Dante - B
- Bonehart - A
- Kahz - B
- Saitam - B
Tuesday, November 1, 2022
Kingdom Rush Frontiers (Steam) Impossible Hero Challenge - Port Tortuga Heroic
This one largely works out as a redux of campaign mode, and the strategy is very similar - start at the bridge as a chokepoint, then fall back to the Boatswains, and rely on Wasp Missiles for damage as Blacksurges disable all your towers. All in all not a lot to say. Again I'm going to give Mirage a lone 'B' here, as she has to work slightly harder than other heroes because of her low DPS. A bit disappointing for an elite heroic mode, but iron mode looks like it might shape up to be rather challenging.
Kingdom Rush Frontiers Impossible Hero Challenge - Port Tortuga Heroic
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